For mobile development , have many different screen sizes. To match the size of screen I use Toolkit.scale which scale the size of components, but what happened with x/y ? It’s still the same .
Would it be good idea to add additional x/y methods ( such as xS and yS where for yS will have method which will do y = value * Toolkit.scaleY and same for xS) ?
In that case I always can do button.xS = 300; and this x will scale according to current scale.