Multi-resolution - scale and x / y

On the latest OpenFL Lib.current.scaleX and Lib.current.scaleY works , but Toolkit.scale still not work for HaxeUI ( when add components directly to the stage).
Here are two screenshots using only OpenFL components :

  1. Lib.current.scaleX == Lib.current.scaleY == 1

  2. Lib.current.scaleX == Lib.current.scaleY == 2

My code is

        var myText:TextField = new TextField();
        myText.text = "This is my new text...";
		myText.textColor = 0xff0000;
		myText.x = 180;
		myText.y = 60;
        this.addChild( myText);

		var button1:Sprite = new Sprite();
		button1.graphics.beginFill(0xffff00);
		button1.graphics.lineStyle(1,0xff0000);
		button1.graphics.drawRect(0, 0, 120, 60);
		button1.graphics.endFill();
		button1.x = 20;
		button1.y = 30;
		this.addChild(button1);

		var button2:Sprite = new Sprite();
		button2.graphics.beginFill(0xab0084ff);
		button2.graphics.lineStyle(1,0x00ff00);
		button2.graphics.drawRect(0, 0, 80, 40);
		button2.graphics.endFill();
		button2.x = 200;
		button2.y = 150;
		this.addChild(button2);

and I set scale with

  Lib.current.scaleX = 2;
  Lib.current.scaleY = 2;